

As it stands, you simply run through the motions to get the hang of gameplay, clicking on one thing and then the next until it works. With more variety, players could use logic skills and imagination, and the game might have approached greatness. The linearity of the puzzles makes the game less interesting in the long run, since each has only a single solution and method of solving.

While it's initially exciting to tap into character abilities early on to open up new areas of exploration, eventually the limited roles begin to run together. Character abilities, though diverse, are somewhat limited, resulting in less than exciting gameplay as the adventure progresses and puzzles become repetitive. In one case, a character's ability to talk to others to glean information is useful at the beginning, but the skill seems forgotten in later levels. Unfortunately, the different abilities aren't used enough after the first few levels. The abilities are used cleverly, at least in the beginning, and actions must be orchestrated for advancement. For example, one character opens locked doors, another hacks into security systems, and a third is immune to toxins that would kill the others. Project Eden includes a number of brain-taxing puzzles that require careful consideration of each characters' diverse powers. Gamers who have played The Lost Vikings for the SNES will recognize the premise, but, fortunately, it's one that hasn't been overdone.

Switching between characters is necessary to help the entire party progress. You control one of four characters at any given time, each with unique abilities, as they navigate the dark and dangerous passageways of the city depths. As a result, enjoyment depends on your ability to appreciate the puzzles and tricks hidden within. Based on industry sales of adventure versus violent shooting games, the hype is somewhat understandable, but the game's combat element is a woeful example of third-person gunplay. Project Eden fails to deliver as an action-packed splatter fest, but it does fit the niche of a linear adventure game filled with some combat elements.
